instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

TextureCoordinate2D (Standard name: TextureCoordinate)

TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry (ElevationGrid, IndexedFaceSet) to map textures to vertices (and patches to polygons). Hint: add Shape and then polgyonal/planar geometry before adding TextureCoordinate.

Inheritance

Code

XML encoding
<TextureCoordinate2D logFeature=''
point=''
 />
Classic encoding
TextureCoordinate2D {
	logFeature [""]
	point []
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
MFVec2f point MFVec2f inputOutput pairs of 2D (s,t) texture coordinates, either in range [0..1] or higher if repeating.