instantreality 1.0

Component:
Texturing3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

TextureCoordinate4D

The TextureCoordinate4D node is a geometry property node that specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (e.g., IndexedFaceSet and ElevationGrid) to map 3D textures to vertices.

Inheritance

Code

XML encoding
<TextureCoordinate4D point=''
logFeature=''
 />
Classic encoding
TextureCoordinate4D {
	point []
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
MFVec4f point MFVec4f inputOutput vertex attribute data