instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

TextureTransform1D

TextureTransform shifts 1D texture coordinates to position, orient and scale image patches Visible effects appear reversed because image changes occur before mapping to geometry Order: translation, rotation about center, non-uniform scale about center

Inheritance

Code

XML encoding
<TextureTransform1D translation='0'
useViewing='FALSE'
logFeature=''
center='0'
scale='1'
 />
Classic encoding
TextureTransform1D {
	translation 0
	useViewing FALSE
	logFeature [""]
	center 0
	scale 1
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFFloat center SFFloat inputOutput 0 vertical shift in 1D (s) texture coordinates
SFFloat scale SFFloat inputOutput 1 vertical scale in 1D (s) texture coordinates
SFFloat translation SFFloat inputOutput 0 vertical translate in 1D (s) texture coordinates
SFBool useViewing SFBool inputOutput FALSE If true the rotational part of the view matrix is used instead.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element