TextureTransform1D
TextureTransform shifts 1D texture coordinates to position, orient and scale image patches Visible effects appear reversed because image changes occur before mapping to geometry Order: translation, rotation about center, non-uniform scale about center
Inheritance
Code
XML encoding
<TextureTransform1D translation='0' useViewing='FALSE' logFeature='' center='0' scale='1' />
Classic encoding
TextureTransform1D { translation 0 useViewing FALSE logFeature [""] center 0 scale 1 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
center | SFFloat | inputOutput | 0 | vertical shift in 1D (s) texture coordinates | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
scale | SFFloat | inputOutput | 1 | vertical scale in 1D (s) texture coordinates | ||
translation | SFFloat | inputOutput | 0 | vertical translate in 1D (s) texture coordinates | ||
useViewing | SFBool | inputOutput | FALSE | If true the rotational part of the view matrix is used instead. |