TextureTransform2D (Standard name: TextureTransform)
TextureTransform shifts 2D texture coordinates to position, orient and scale image patches Visible effects appear reversed because image changes occur before mapping to geometry Order: translation, rotation about center, non-uniform scale about center. Hint: insert Shape and Appearance nodes before adding TextureTransform.
Inheritance
Code
XML encoding
<TextureTransform2D translation='0 0' center='0 0' rotation='0' scale='1 1' useViewing='FALSE' logFeature='' />
Classic encoding
TextureTransform2D { translation 0 0 center 0 0 rotation 0 scale 1 1 useViewing FALSE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
translation | SFVec2f | inputOutput | 0 0 | Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). | ||
center | SFVec2f | inputOutput | 0 0 | center point in 2D (s,t) texture coordinates for rotation and scaling. | ||
rotation | SFFloat | inputOutput | 0 | single rotation angle of texture about center (opposite effect appears on geometry). Warning: use a single radian angle value, not a 4-tuple Rotation. | ||
scale | SFVec2f | inputOutput | 1 1 | Non-uniform planar scaling of texture about center (opposite effect appears on geometry). | ||
useViewing | SFBool | inputOutput | FALSE | If true the rotational part of the view matrix is used instead. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |