instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

TextureTransform2D (Standard name: TextureTransform)

TextureTransform shifts 2D texture coordinates to position, orient and scale image patches Visible effects appear reversed because image changes occur before mapping to geometry Order: translation, rotation about center, non-uniform scale about center. Hint: insert Shape and Appearance nodes before adding TextureTransform.

Inheritance

Code

XML encoding
<TextureTransform2D translation='0 0'
center='0 0'
rotation='0'
scale='1 1'
useViewing='FALSE'
logFeature=''
 />
Classic encoding
TextureTransform2D {
	translation 0 0
	center 0 0
	rotation 0
	scale 1 1
	useViewing FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFVec2f center SFVec2f inputOutput 0 0 center point in 2D (s,t) texture coordinates for rotation and scaling.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFFloat rotation SFFloat inputOutput 0 single rotation angle of texture about center (opposite effect appears on geometry). Warning: use a single radian angle value, not a 4-tuple Rotation.
SFVec2f scale SFVec2f inputOutput 1 1 Non-uniform planar scaling of texture about center (opposite effect appears on geometry).
SFVec2f translation SFVec2f inputOutput 0 0 Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry).
SFBool useViewing SFBool inputOutput FALSE If true the rotational part of the view matrix is used instead.