instantreality 1.0

Component:
Texturing3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

TextureTransform3D

The TextureTransform3D node specifies a 3D transformation that is applied to texture coordinates. This node affects the way texture coordinates are applied to the geometric surface.

Inheritance

Code

XML encoding
<TextureTransform3D center='0 0 0'
rotation='0 0 1 0'
scale='1 1 1'
translation='0 0 0'
scaleOrientation='0 0 1 0'
useViewing='FALSE'
logFeature=''
 />
Classic encoding
TextureTransform3D {
	center 0 0 0
	rotation 0 0 1 0
	scale 1 1 1
	translation 0 0 0
	scaleOrientation 0 0 1 0
	useViewing FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFRotation scaleOrientation SFRotation inputOutput 0 0 1 0 Preliminary rotation of tex-coordinate system before scaling (to allow scaling around arbitrary orientations).
SFBool useViewing SFBool inputOutput FALSE If true the rotational part of the view matrix is used instead.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything