TextureTransformMatrix3D
The TextureTransform node defines a transformation that is applied to texture coordinates. This node affects the way textures coordinates are applied to the geometric surface
Inheritance
Code
XML encoding
<TextureTransformMatrix3D matrix='identity' useViewing='FALSE' logFeature='' />
Classic encoding
TextureTransformMatrix3D { matrix identity useViewing FALSE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
matrix | SFMatrix4f | inputOutput | identity | The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to modify the texture | ||
useViewing | SFBool | inputOutput | FALSE | If true the rotational part of the view matrix is used instead. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |