instantreality 1.0

Component:
Texturing3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

TextureTransformMatrix3D

The TextureTransform node defines a transformation that is applied to texture coordinates. This node affects the way textures coordinates are applied to the geometric surface

Inheritance

Code

XML encoding
<TextureTransformMatrix3D matrix='identity'
useViewing='FALSE'
logFeature=''
 />
Classic encoding
TextureTransformMatrix3D {
	matrix identity
	useViewing FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFMatrix4f matrix SFMatrix4f inputOutput identity The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to modify the texture
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFBool useViewing SFBool inputOutput FALSE If true the rotational part of the view matrix is used instead.