TileViewModifier
This camera modifier can be used to cut a rectangular area from theview frustum
Inheritance
Code
XML encoding
<TileViewModifier left='0' right='1' bottom='0' top='1' fullWidth='0' fullHeight='0' enabled='TRUE' logFeature='' />
Classic encoding
TileViewModifier { left 0 right 1 bottom 0 top 1 fullWidth 0 fullHeight 0 enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
left | SFFloat | inputOutput | 0 | The left border of the selected tile. | ||
right | SFFloat | inputOutput | 1 | The right border of the selected tile. | ||
bottom | SFFloat | inputOutput | 0 | The bottom border of the selected tile. | ||
top | SFFloat | inputOutput | 1 | The top border of the selected tile. | ||
fullWidth | SFInt32 | inputOutput | 0 | The width of the full image this is a tile of. | ||
fullHeight | SFInt32 | inputOutput | 0 | The height of the full image this is a tile of. | ||
enabled | SFBool | inputOutput | TRUE | If TRUE, the ViewModifier is enabled | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |