ToneMappedVolumeStyle
Renders the volume using the Gooch shading model of two-toned warm/cool colouring. Two colours are defined, a warm colour and a cool colour and the renderer shades between them based on the orientation of the voxel relative to the user. This is not the same as the basic ISO surface shading and lighting.
Inheritance
Code
XML encoding
<ToneMappedVolumeStyle coolColor='0 0 1' warmColor='1 1 0' enabled='TRUE' logFeature='' />
Classic encoding
ToneMappedVolumeStyle { coolColor 0 0 1 warmColor 1 1 0 enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |