instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

Torus

Torus is a geometry node. Hint: insert a Shape node before adding geometry or Appearance.

Inheritance

Code

XML encoding
<Torus innerRadius='0.5'
outerRadius='1'
subdivision='32 32'
useGeoCache='TRUE'
solid='TRUE'
lit='TRUE'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
Torus {
	innerRadius 0.5
	outerRadius 1
	subdivision 32 32
	useGeoCache TRUE
	solid TRUE
	lit TRUE
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool solid SFBool initializeOnly TRUE Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side!
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element