instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

Torus

Torus is a geometry node. Hint: insert a Shape node before adding geometry or Appearance.

Inheritance

Code

XML encoding
<Torus innerRadius='0.5'
outerRadius='1'
subdivision='32 32'
useGeoCache='TRUE'
solid='TRUE'
lit='TRUE'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
Torus {
	innerRadius 0.5
	outerRadius 1
	subdivision 32 32
	useGeoCache TRUE
	solid TRUE
	lit TRUE
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
SFFloat innerRadius SFFloat initializeOnly 0.5 Specifies the inner radius of the Torus.
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFBool lit SFBool initializeOnly TRUE Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
SFFloat outerRadius SFFloat initializeOnly 1 Specifies the inner radius of the Torus.
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFBool solid SFBool initializeOnly TRUE Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side!
SFVec2f subdivision SFVec2f initializeOnly 32 32 [3, inf) Specifies the number of subdivisions be used to render the torus. Hint: The more number of subdivisions used, the smoother the torus will look. Warning: Don't choose a large numer of subdivisions, if not necessary.
SFBool useGeoCache SFBool initializeOnly TRUE controlls the use of geometry caches for primitives with equal properties