TwoSidedMaterial
This node defines material properties that can effect both the front and back side of a polygon individually. These materials are used for both the front and back side of the geometry whenever the X3D lighting model is active.
Inheritance
Code
XML encoding
<TwoSidedMaterial backAmbientIntensity='0.2' backDiffuseColor='0.8 0.8 0.8' backEmissiveColor='0 0 0' backShininess='0.2' backSpecularColor='0 0 0' backTransparency='0' separateBackColor='FALSE' ambientIntensity='0.2' diffuseColor='0.8 0.8 0.8' emissiveColor='0 0 0' shininess='0.2' specularColor='0 0 0' transparency='0' logFeature='' />
Classic encoding
TwoSidedMaterial { backAmbientIntensity 0.2 backDiffuseColor 0.8 0.8 0.8 backEmissiveColor 0 0 0 backShininess 0.2 backSpecularColor 0 0 0 backTransparency 0 separateBackColor FALSE ambientIntensity 0.2 diffuseColor 0.8 0.8 0.8 emissiveColor 0 0 0 shininess 0.2 specularColor 0 0 0 transparency 0 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
backAmbientIntensity | SFFloat | inputOutput | 0.2 | [0, 1] | back side ambient intensity | |
backDiffuseColor | SFColor | inputOutput | 0.8 0.8 0.8 | [0, 1] | back side diffuse color | |
backEmissiveColor | SFColor | inputOutput | 0 0 0 | [0, 1] | back side emissive color | |
backShininess | SFFloat | inputOutput | 0.2 | [0, 1] | back side shininess | |
backSpecularColor | SFColor | inputOutput | 0 0 0 | [0, 1] | back side specular color | |
backTransparency | SFFloat | inputOutput | 0 | [0, 1] | back side transparency | |
separateBackColor | SFBool | inputOutput | FALSE | If the separateBackColor field is set to TRUE, then the rendering shall render the front and back faces of the geometry with different values | ||
ambientIntensity | SFFloat | inputOutput | 0.2 | [0, 1] | [0..1] how much ambient omnidirectional light is reflected from all light sources. Interchange profile hint: this field may be ignored. | |
diffuseColor | SFColor | inputOutput | 0.8 0.8 0.8 | [RGB color] how much direct, angle-dependent light is reflected from all light sources. Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet. | ||
emissiveColor | SFColor | inputOutput | 0 0 0 | [RGB color] how much glowing light is emitted from this object. Hint: emissiveColors glow even when all lights are off. Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout. Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet. Warning: bright emissiveColor values can wash out some textures. | ||
shininess | SFFloat | inputOutput | 0.2 | [0, 1] | [0..1] low values provide soft specular glows, high values provide sharper, smaller highlights. Interchange profile hint: this field may be ignored. | |
specularColor | SFColor | inputOutput | 0 0 0 | [RGB color] specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile hint: this field may be ignored. | ||
transparency | SFFloat | inputOutput | 0 | [0, 1] | [0..1] how 'clear' an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: transparency less then; .5 opaque, transparency greater then; .5 transparent. | |
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |