instantreality 1.0

Component:
Shape
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.2

TwoSidedMaterial

This node defines material properties that can effect both the front and back side of a polygon individually. These materials are used for both the front and back side of the geometry whenever the X3D lighting model is active.

Inheritance

Code

XML encoding
<TwoSidedMaterial backAmbientIntensity='0.2'
backDiffuseColor='0.8 0.8 0.8'
backEmissiveColor='0 0 0'
backShininess='0.2'
backSpecularColor='0 0 0'
backTransparency='0'
separateBackColor='FALSE'
ambientIntensity='0.2'
diffuseColor='0.8 0.8 0.8'
emissiveColor='0 0 0'
shininess='0.2'
specularColor='0 0 0'
transparency='0'
logFeature=''
 />
Classic encoding
TwoSidedMaterial {
	backAmbientIntensity 0.2
	backDiffuseColor 0.8 0.8 0.8
	backEmissiveColor 0 0 0
	backShininess 0.2
	backSpecularColor 0 0 0
	backTransparency 0
	separateBackColor FALSE
	ambientIntensity 0.2
	diffuseColor 0.8 0.8 0.8
	emissiveColor 0 0 0
	shininess 0.2
	specularColor 0 0 0
	transparency 0
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything