ViewBindable (alias: Viewpoint)
The abstract base class for all camera objects. The children field can hold nodes which will be located relative to the camera transformation. If you need to place objects relative to the _active_ camera look at the Viewspace node. zNear/zFar are used to set the z-values per camera. Otherwise the avatarSize and visibilityLimit of the _active_ Userbindable will be used (X3D standard). If both settings are invalid the system will automatically set the z-near/far
Inheritance
Code
XML encoding
<ViewBindable zNear='-1' zFar='-1' jump='TRUE' retainUserOffsets='FALSE' isDefault='FALSE' description='' triggerName='Synchronize' logFeature='' />
Classic encoding
ViewBindable { zNear -1 zFar -1 jump TRUE retainUserOffsets FALSE isDefault FALSE description "" triggerName "Synchronize" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
navigator | MFNode | inputOutput | Navigator3D | holds the 3d navigator which will be called for bound nodes | ||
zNear | SFFloat | inputOutput | -1 | z-near position; used for clipping | ||
zFar | SFFloat | inputOutput | -1 | z-far position; used for clipping | ||
jump | SFBool | inputOutput | TRUE | Sspecifies whether the user's view jumps to the position and orientation of a bound node or remains unchanged | ||
retainUserOffsets | SFBool | inputOutput | FALSE | retainUserOffsets is FALSE, the viewer is returned to the originally defined viewpoint position/orientation after local navigation | ||
isInteractive | SFBool | outputOnly | FALSE | Event true sent when node becomes interactive, user can navigate the view transformation | ||
transformation_request | SFMatrix4f | outputOnly | sends a new request to evaluate a local transformation. Its mainly used together with a NavigationEvaluator node to verify the transformation given by the navigator | |||
transformation_result | SFMatrix4f | inputOnly | this slot is used to transform the view to the given local transformation. It is mainly used to return the camera transformation after processed by a NavigationEvaluator | |||
effects | MFNode | inputOutput | VisualEffects | Specifies the desired global effects like depth of field and motion blur for the post-processing step that are specific to a certain camera or lens type. | ||
splitGroup | SFNode | inputOutput | SplitGroup | holds SplitGroup node for this bindable | ||
children | MFNode | inputOutput | the children fields allow to place object relative to the current camera transformation. | |||
bind | XFAny | inputOnly | sending any event to this slot will bind/activate the Bindable | |||
set_bind | SFBool | inputOnly | Sending event set_bind=true makes this node active. Sending event set_bind=false makes this node inactive. Thus setting set_bind to true/false will pop/push (enable/disable) this Bindable | |||
bindTime | SFTime | outputOnly | Event sent when node becomes active/inactive. | |||
isBound | SFBool | outputOnly | FALSE | Event true sent when node becomes active, event false sent when unbound by another node. | ||
isDefault | SFBool | initializeOnly | FALSE | indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint)) | ||
description | SFString | initializeOnly | Text description or navigation hint to be displayed for this Bindable. Hint: make descriptions clear and readable. Warning: without description, Bindable (e.g. Viewpoint objs) can not be activated/deactivated with keyboard or gui messages (e.g. switched with PgUp bzw PgDn) | |||
triggerName | SFString | initializeOnly | Synchronize | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
triggerSlot | SFTime | inputOnly | slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger. | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |