instantreality 1.0

Component:
Navigation
Status:
fully implemented
Structure type:
abstract
Standard:
X3D3.0

ViewBindable (alias: Viewpoint)

The abstract base class for all camera objects. The children field can hold nodes which will be located relative to the camera transformation. If you need to place objects relative to the _active_ camera look at the Viewspace node. zNear/zFar are used to set the z-values per camera. Otherwise the avatarSize and visibilityLimit of the _active_ Userbindable will be used (X3D standard). If both settings are invalid the system will automatically set the z-near/far

Inheritance

Code

XML encoding
<ViewBindable zNear='-1'
zFar='-1'
jump='TRUE'
retainUserOffsets='FALSE'
isDefault='FALSE'
description=''
triggerName='Synchronize'
logFeature=''
 />
Classic encoding
ViewBindable {
	zNear -1
	zFar -1
	jump TRUE
	retainUserOffsets FALSE
	isDefault FALSE
	description ""
	triggerName "Synchronize"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode navigator MFNode inputOutput Navigator3D holds the 3d navigator which will be called for bound nodes
SFFloat zNear SFFloat inputOutput -1 z-near position; used for clipping
SFFloat zFar SFFloat inputOutput -1 z-far position; used for clipping
SFMatrix4f transformation_request SFMatrix4f outputOnly sends a new request to evaluate a local transformation. Its mainly used together with a NavigationEvaluator node to verify the transformation given by the navigator
SFMatrix4f transformation_result SFMatrix4f inputOnly this slot is used to transform the view to the given local transformation. It is mainly used to return the camera transformation after processed by a NavigationEvaluator
MFNode effects MFNode inputOutput VisualEffects Specifies the desired global effects like depth of field and motion blur for the post-processing step that are specific to a certain camera or lens type.
SFNode splitGroup SFNode inputOutput SplitGroup holds SplitGroup node for this bindable
MFNode children MFNode inputOutput the children fields allow to place object relative to the current camera transformation.
XFAny bind XFAny inputOnly sending any event to this slot will bind/activate the Bindable
SFBool isDefault SFBool initializeOnly FALSE indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint))
SFString triggerName SFString initializeOnly Synchronize name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything