VisualEffector
Defines the abstract base node-type for all SceneGraph elements which effect the appearance but are not bound to a specific object (e.g. Light)
Inheritance
Code
XML encoding
<VisualEffector on='TRUE' logFeature='' />
Classic encoding
VisualEffector { on TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
on | SFBool | inputOutput | TRUE | Enables/disables this effector (e.g. light) | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |