WidgetTexture
Abstract base class for textures that handle 2D GUIs like typical desktop widget sets. If the slots pointer and button1 are filled with valid values, it is possible to interact with the user interface.
Inheritance
Code
XML encoding
<WidgetTexture show='FALSE' updateMode='auto' opaque='TRUE' pointer='0 0' button1='FALSE' button2='FALSE' button3='FALSE' enabled='TRUE' triggerName='Timer' logFeature='' />
Classic encoding
WidgetTexture { show FALSE updateMode "auto" opaque TRUE pointer 0 0 button1 FALSE button2 FALSE button3 FALSE enabled TRUE triggerName "Timer" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
actionKeyPress | SFInt32 | inputOnly | To be used for incoming actionKeyPress events. | |||
actionKeyRelease | SFInt32 | inputOnly | To be used for incoming actionKeyRelease events. | |||
button1 | SFBool | inputOutput | FALSE | If gets TRUE, process button1 pressed event (usually treated as left mouse button), else trigger release. | ||
button2 | SFBool | inputOutput | FALSE | If gets TRUE, process button2 pressed event (usually treated as middle mouse button), else trigger release. | ||
button3 | SFBool | inputOutput | FALSE | If gets TRUE, process button3 pressed event (usually treated as right mouse button), else trigger release. | ||
enabled | SFBool | inputOutput | TRUE | Flag to enable/disable the update. | ||
image_changed | SFImage | outputOnly | sends a singe image on change | |||
keyPress | SFString | inputOnly | To be used as key pressed event. | |||
keyRelease | SFString | inputOnly | To be used as key released event. | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
opaque | SFBool | initializeOnly | TRUE | render widget with background. | ||
pointer | SFVec2f | inputOutput | 0 0 | Position of the pointing device (generally between 0 and 1). | ||
show | SFBool | inputOutput | FALSE | If TRUE, the dialog form is shown in a separate window. | ||
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
triggerName | SFString | initializeOnly | Timer | Name of the dynamic context-slot, which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot. | ||
triggerSlot | SFTime | inputOnly | Slot which is used internally to connect a dynamic context-slot whose name is set by the triggerName value. It is used automatically to install a run-time environment trigger. | |||
updateMode | SFString | inputOutput | auto | [auto, always, onInteraction, conservative] | Defines the update mode, always can handle time based content, but gets slow with many textures, onInteraction handles mouse-like events (default), and conservative only regards click-like events and widget updates. |