WindPhysicsModel
Inheritance
Code
XML encoding
<WindPhysicsModel direction='0 0 0' gustiness='0.1' speed='0.1' turbulence='0' enabled='' logFeature='' />
Classic encoding
WindPhysicsModel { direction 0 0 0 gustiness 0.1 speed 0.1 turbulence 0 enabled logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
direction | SFVec3f | inputOutput | 0 0 0 | (Inf, Inf) | ||
gustiness | SFFloat | inputOutput | 0.1 | [0, Inf) | ||
speed | SFFloat | inputOutput | 0.1 | [0, Inf) | ||
turbulence | SFFloat | inputOutput | 0 | [0, 1] | ||
enabled | SFBool | inputOutput | TRUE | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |