instantreality 1.0

MFRotation

The MFRotation object corresponds to a X3D MFRotation field.

It is used to store a one-dimensional array of SFRotation objects. Individual elements of the array can be referenced using the standard dereferencing operator (e.g., mfRotationObjectName[index], where index is an integer-valued expression with 0 <= index < length and length is the number of elements in the array). Assigning to an element with index >= length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFRotation (0, 0, 1, 0).

Properties

TypePropertyDescriptionStandard
numberlength

Property for getting/setting the number of elements in the array.

X3D2.0

Functions

Return typeFunctionDescriptionStandard
StringtoString()

Returns a String containing the value of the MFRotation using the X3D Classic VRML encoding.

Avalon