ComposedShader
The ComposedShader node defines a shader where the individual source files are not individually programmable. All access to the shading capabilities is defined through a single interface that applies to all parts.
Inheritance
Code
XML encoding
<ComposedShader geometryInputType='auto' geometryOutputType='auto' geometryVerticesOut='0' logFeature='' language='auto' />
Classic encoding
ComposedShader { geometryInputType "auto" geometryOutputType "auto" geometryVerticesOut 0 logFeature [""] language "auto" }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
geometryInputType | SFString | inputOutput | auto | Defines input primitive type for geometry shader. | ||
geometryOutputType | SFString | inputOutput | auto | Defines output primitive type for geometry shader. | ||
geometryVerticesOut | SFInt32 | inputOutput | 0 | Sets maximum number of vertices to be generated by geometry shader, important for performance. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |