instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

IndexedFaceSet

IndexedFaceSet is a geometry node that can contain a Color, Coordinate, Normal and TextureCoordinate node. Hint: insert a Shape node before adding geometry or Appearance. You can also substitute a type-matched ProtoInstance for content.

Inheritance

Code

XML encoding
<IndexedFaceSet colorIndex=''
normalIndex=''
lit='TRUE'
convex='TRUE'
coordIndex=''
logFeature=''
optimizationMode='auto'
cacheMode='auto'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
resolution='1'
showNormalLength='0'
solid='TRUE'
creaseAngle='0'
ccw='TRUE'
colorPerVertex='TRUE'
normalPerVertex='TRUE'
texCoordIndex=''
 />
Classic encoding
IndexedFaceSet {
	colorIndex []
	normalIndex []
	lit TRUE
	convex TRUE
	coordIndex []
	logFeature [""]
	optimizationMode ["auto"]
	cacheMode "auto"
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	resolution 1
	showNormalLength 0
	solid TRUE
	creaseAngle 0
	ccw TRUE
	colorPerVertex TRUE
	normalPerVertex TRUE
	texCoordIndex []
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFInt32 coordIndex MFInt32 inputOutput [-1, inf) Indicates the order in which coordinates are applied. Order starts at index 0, commas are optional between sets. Use -1 to separate indices for each polygon.
SFBool convex SFBool initializeOnly TRUE Specifies whether all polygons in a shape are convex. A convex polygon is planar, does not intersect itself, and has all interior angles less then; 180 degrees. Warning: Non planar and self intersecting polygons may produce undefined results even if the convex field is FALSE.
MFInt32 normalIndex MFInt32 inputOutput Interchange profile hint: this field may be ignored.
MFInt32 colorIndex MFInt32 inputOutput colorIndex indices provide order in which colors are applied. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons.
MFInt32 texCoordIndex MFInt32 inputOutput List of texture-coordinate indices mapping attached texture to corresponding coordinates. Hint: use a tool!
SFNode coord SFNode inputOutput Coordinate Coordinate node specifiying the vertices used by the geometry.
SFNode normal SFNode inputOutput Normal If not NULL, it shall contain a Normal node whose normals are applied to the vertices or faces of the geometry.
SFNode color SFNode inputOutput Color If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex".
SFNode texCoord SFNode inputOutput TextureCoordinateBase If not NULL, it shall contain a TextureCoordinate node.
SFNode fogCoord SFNode inputOutput FogCoordinate If not NULL, it shall contain a FogCoordinate node.
MFNode attrib MFNode inputOutput VertexAttribute If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders
SFBool normalPerVertex SFBool initializeOnly TRUE Whether Normal node is applied per vertex (true) or per polygon (false).
SFBool colorPerVertex SFBool initializeOnly TRUE Whether Color node is applied per vertex (true) or per polygon (false).
SFBool ccw SFBool initializeOnly TRUE ccw = counterclockwise: ordering of vertex coordinates orientation. Hint: "ccw" false can reverse solid (backface culling) and normal-vector orientation.
SFFloat creaseAngle SFFloat initializeOnly 0 [0, Inf) "creaseAngle" defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than "creaseAngle", smooth shading is rendered across the shared line segment. Interchange profile hint: only 0 and radians supported. Hint: creaseAngle=0 means render all edges sharply, creaseAngle=3.14 means render all edges smoothly.
SFBool solid SFBool initializeOnly TRUE Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side!
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element