instantreality 1.0

Component:
Rendering
Status:
fully implemented
Structure type:
abstract
Standard:
X3D2.0

Normal (alias: Normal3D)

Normal is a set of 3D surface-normal vectors. Normal values are optional perpendicular directions, used per-polygon or per-vertex for lighting and shading. Hint: used by IndexedFaceSet and ElevationGrid.

Inheritance

Code

XML encoding
<Normal normalize='FALSE'
logFeature=''
 />
Classic encoding
Normal {
	normalize FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool normalize SFBool inputOutput FALSE specifies whether to normalize the normal vectors. TRUE normalizes the normals, FALSE doesn't normalize.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element