instantreality 1.0

Component:
Physics
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

RigidObject

Wrapper node for ODE rigid bodies. See www.ode.org for detailed description of the underlying engine.

Inheritance

Code

XML encoding
<RigidObject logFeature=''
render='TRUE'
showBBox='FALSE'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
invert='FALSE'
showProxyGeometry='FALSE'
translation='0 0 0'
scaleOrientation='0 0 1 0'
scale='1 1 1'
rotation='0 0 1 0'
center='0 0 0'
finiteRotationMode='FALSE'
finiteRotationAxis='0 0 0'
density='0.5'
gravityMode='TRUE'
enable='TRUE'
mass='1'
rotationVelocity='0 0 0'
translationVelocity='0 0 0'
 />
Classic encoding
RigidObject {
	logFeature [""]
	render TRUE
	showBBox FALSE
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	invert FALSE
	showProxyGeometry FALSE
	translation 0 0 0
	scaleOrientation 0 0 1 0
	scale 1 1 1
	rotation 0 0 1 0
	center 0 0 0
	finiteRotationMode FALSE
	finiteRotationAxis 0 0 0
	density 0.5
	gravityMode TRUE
	enable TRUE
	mass 1
	rotationVelocity 0 0 0
	translationVelocity 0 0 0
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFVec3f translationVelocity SFVec3f inputOutput 0 0 0 The current velocity vector. Setting this during simulation can lead to instability of the physics engine.
SFVec3f rotationVelocity SFVec3f inputOutput 0 0 0 The current angular velocity. Setting this during simulation can lead to instability of the physics engine.
SFFloat mass SFFloat initializeOnly 1 [0, inf) Object mass. Influences e.g. collision response.
SFBool enable SFBool inputOutput TRUE flag to enable or disable the object for physical simulation.
SFBool gravityMode SFBool inputOutput TRUE Sets whether the body is influenced by gravity.
SFVec3f force SFVec3f inputOnly A force applied to the body. This is the preferred wa of changing an objects velocity as it doesnt make the engine instable like setting velocities directly.
SFVec3f torque SFVec3f inputOnly A torque applied to the body. This is the preferred wa of changing an objects velocity as it doesnt make the engine instable like setting velocities directly.
SFFloat density SFFloat inputOutput 0.5 [0, inf] The objects density. Influences e.g. collision response.
SFVec3f finiteRotationAxis SFVec3f inputOutput 0 0 0 This sets the finite rotation axis for a body. This is axis only has meaning when the finite rotation mode is set. If this axis is zero (0,0,0), full finite rotations are performed on the body.
SFBool finiteRotationMode SFBool inputOutput FALSE This function controls the way a body's orientation is updated at each time step. The mode argument can be:
SFMatrix4f matrix_changed SFMatrix4f outputOnly The matrix that defines the nodes transformation after an update.
SFBool invert SFBool inputOutput FALSE inverts matrix if true
SFBool showProxyGeometry SFBool inputOutput FALSE show cartesian coordinate system
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything