vrml.eai.field
Class EventInMFVec2f

java.lang.Object
  extended by vrml.eai.field.BaseField
      extended by vrml.eai.field.EventIn
          extended by vrml.eai.field.EventInMFVec2f

public abstract class EventInMFVec2f
extends EventIn

Reference to a MFVec2f event-in slot. Use this class to write values into MFVec2f event-in slots.

The following example demonstrates how to write three texture coordinate values into the "point" field of a TextureCoordinate node:

 vrml.eai.Node textureCoordinate = ...;
 vrml.eai.field.EventInMFVec2f set_point = (vrml.eai.field.EventInMFVec2f)textureCoordinate.getEventIn("set_point");
 float[][] v = new float[3][];
 v[0] = new float[] { 0.0f, 0.0f }; // lower left
 v[1] = new float[] { 1.0f, 0.0f }; // lower right
 v[2] = new float[] { 0.5f, 1.0f }; // top center
 set_point.setValue(v);
 


Field Summary
 
Fields inherited from class vrml.eai.field.BaseField
MFColor, MFFloat, MFInt32, MFNode, MFRotation, MFString, MFTime, MFVec2f, MFVec3f, SFBool, SFColor, SFFloat, SFImage, SFInt32, SFMatrix4f, SFNode, SFRotation, SFString, SFTime, SFVec2f, SFVec3f
 
Constructor Summary
protected EventInMFVec2f()
          Default constructor.
 
Method Summary
abstract  void set1Value(int index, float[] value)
          Sets one element of the MFVec2f event-in slot.
abstract  void setValue(float[][] value)
          Sets the elements of the MFVec2f event-in slot.
 
Methods inherited from class vrml.eai.field.EventIn
getUserData, setUserData
 
Methods inherited from class vrml.eai.field.BaseField
getType
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

EventInMFVec2f

protected EventInMFVec2f()
Default constructor. This method is protected, i.e. you cannot create new instances of this class. The only way to get instances is via the Node.getEventIn(java.lang.String) method.

Method Detail

setValue

public abstract void setValue(float[][] value)
                       throws java.lang.ArrayIndexOutOfBoundsException
Sets the elements of the MFVec2f event-in slot.

The following example demonstrates how to write three texture coordinate values into the "point" field of a TextureCoordinate node:

 vrml.eai.Node textureCoordinate = ...;
 vrml.eai.field.EventInMFVec2f set_point = (vrml.eai.field.EventInMFVec2f)textureCoordinate.getEventIn("set_point");
 float[][] v = new float[3][];
 v[0] = new float[] { 0.0f, 0.0f }; // lower left
 v[1] = new float[] { 1.0f, 0.0f }; // lower right
 v[2] = new float[] { 0.5f, 1.0f }; // top center
 set_point.setValue(v);
 

Parameters:
value - The new vector values. This is an array of float arrays that contain at least two values. The first value is the x component of the vector, and the second value the y component.
Throws:
java.lang.ArrayIndexOutOfBoundsException - when one of the arrays in the value parameter contains less than two values.

set1Value

public abstract void set1Value(int index,
                               float[] value)
                        throws java.lang.ArrayIndexOutOfBoundsException
Sets one element of the MFVec2f event-in slot.

The following example demonstrates how to write a texture coordinate value into the first element of the "point" field of a TextureCoordinate node:

 vrml.eai.Node textureCoordinate = ...;
 vrml.eai.field.EventInMFVec2f set_point = (vrml.eai.field.EventInMFVec2f)textureCoordinate.getEventIn("set_point");
 float[] v = new float[] { 0.0f, 0.0f };
 set_point.set1Value(0, v);
 

Parameters:
index - The index of the element, starting at 0.
value - The new vector value. This is an array of at least two float values. The first value is the x component of the vector, and the second value the y component.
Throws:
java.lang.ArrayIndexOutOfBoundsException - when the index is invalid, or the value array contains less then two values.