instantreality 1.0

MFColor

The MFColor object is used to store a one-dimensional array of SFColor objects.

Individual elements of the array can be referenced using the standard C-style dereferencing operator (e.g., mfColorObjectName[index], where index is an integer-valued expression with 0 <= index < length and length is the number of elements in the array). Assigning to an element with index >= length results in the array being dynamically expanded to contain length elements. All elements not explicitly initialized are set to SFColor(0, 0, 0).

Properties

TypePropertyDescriptionStandard
numberlength

Property for getting/setting the number of elements in the array. [read/write].

X3D3.0

Functions

Return typeFunctionDescriptionStandard
StringtoString()

Returns a String containing the value of the MFColor array encoding using the X3D Classic VRML encoding.

X3D3.0