Geometry3D component
This component describes how 3D geometry is specified and what shapes are available. It consists of four types of nodes: shape, geometry, geometry property, and appearance. Together, these node types are used to describe the visual elements of a X3D world.
Name | Standard | Status | Comment |
---|---|---|---|
FaceSet | Avalon | stable | |
Teapot | Avalon | stable | |
SphericalHarmonics | Avalon | stable | |
SphereSegment | Avalon | stable | |
Torus | Avalon | stable | |
Cylinder | X3D2.0 | stable | |
ImageGeometry | X3D2.0 | stable | |
Cone | X3D2.0 | stable | |
ElevationGrid | X3D2.0 | stable | |
Box | X3D2.0 | stable | |
Sphere | X3D2.0 | stable | |
Extrusion | X3D2.0 | stable | |
BinaryGeometry | X3D2.0 | beta | |
IndexedFaceSet | X3D2.0 | stable |