AnimationController
This node controls a set of animations connected with a virtual character or a scene.
Inheritance
Code
XML encoding
<AnimationController fadingRotTol='0.7' fadingPosTol='3.0' fadingInterval='0.2' name='' logFeature='' />
Classic encoding
AnimationController { fadingRotTol 0.7 fadingPosTol 3.0 fadingInterval 0.2 name "" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
animationContainer | MFNode | inputOutput | AnimationContainer | reference to all animations | ||
ikTargets | MFNode | inputOutput | BoundedNode | Reference to IK targets. | ||
fadingRotTol | SFFloat | inputOutput | 0.7 | upper value for fading rotation between animations [0-1.0] | ||
fadingPosTol | SFFloat | inputOutput | 3.0 | value for fading position between animations (xz-direction) | ||
fadingInterval | SFFloat | inputOutput | 0.2 | lower value for fading rotation between animations | ||
name | SFString | initializeOnly | The name of the animation object as given in the PML definition. Here, the PML id must be the same as the value of this field for setting up the connection between PML and X3D. | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |