AppearanceProperty
Abstract base type of all render states like material etc.
Inheritance
- Node
12
- SceneBaseNode
17
- UnboundedNode
8
- VisualProperty
9
- AppearanceProperty
17
- SurfaceShaderTexture
- FaceMode
- ClipMode
- PointMode
- LineProperties
- Material
2
- DepthMode
- BlendMode
- Texture
2
- TexGenMode
- TextureTransformBase
1
- ShaderNode
3
- ColorMaskMode
- ShaderCode
2
- FillProperties
- StencilMode
- TextureProperties
Code
XML encoding
<AppearanceProperty logFeature='' />
Classic encoding
AppearanceProperty { logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
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logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | |
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metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |