AppearanceProperty
Abstract base type of all render states like material etc.
Inheritance
- Node
12 - SceneBaseNode
17 - UnboundedNode
8 - VisualProperty
9 - AppearanceProperty
17 - SurfaceShaderTexture
- FaceMode
- ClipMode
- PointMode
- LineProperties
- Material
2 - DepthMode
- BlendMode
- Texture
2 - TexGenMode
- TextureTransformBase
1 - ShaderNode
3 - ColorMaskMode
- ShaderCode
2 - FillProperties
- StencilMode
- TextureProperties
Code
XML encoding
<AppearanceProperty logFeature='' />
Classic encoding
AppearanceProperty {
logFeature [""]
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
| metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |