BlendingLocomotionContainer
Does preprocessing for generated locomotions like calculation of weighting functions.
Inheritance
Code
XML encoding
<BlendingLocomotionContainer weights='' paramVec='0.5 0.5 0.5' linearCoef='0' radialCoef='0' leastdist='' lastParamVec='0.5 0.5 0.5' absRot='0 1 0 0' changePos='0 0 0' pathLocalRot='0 1 0 0' pathLocalPos='0 0 0' pathOffsetPos='0 0 0' pathOffsetRot='0 1 0 0' transitionVec='0.5 0.5 0.5' transitionNr='0' lastFraction='0' fieldnames='' targetnames='' name='' logFeature='' />
Classic encoding
BlendingLocomotionContainer { weights [] paramVec [0.5 0.5 0.5] linearCoef 0 radialCoef 0 leastdist [] lastParamVec [0.5 0.5 0.5] absRot 0 1 0 0 changePos 0 0 0 pathLocalRot 0 1 0 0 pathLocalPos 0 0 0 pathOffsetPos 0 0 0 pathOffsetRot 0 1 0 0 transitionVec [0.5 0.5 0.5] transitionNr 0 lastFraction 0 fieldnames [""] targetnames [""] name "" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |