CollisionCollection
Inheritance
Code
XML encoding
<CollisionCollection appliedParameters='BOUNCE' bounce='0' enabled='TRUE' frictionCoefficients='0 0' minBounceSpeed='0.1' slipFactors='0 0' softnessConstantForceMix='0.0001' softnessErrorCorrection='0.8' surfaceSpeed='0 0' logFeature='' />
Classic encoding
CollisionCollection {
appliedParameters ["BOUNCE"]
bounce 0
enabled TRUE
frictionCoefficients 0 0
minBounceSpeed 0.1
slipFactors 0 0
softnessConstantForceMix 0.0001
softnessErrorCorrection 0.8
surfaceSpeed 0 0
logFeature [""]
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| appliedParameters | MFString | inputOutput | BOUNCE | [] | ||
| bounce | SFFloat | inputOutput | 0 | [0, 1] | ||
| collidables | MFNode | inputOutput | NULL | NBodyCollisionSpaceNode | ||
| enabled | SFBool | inputOutput | TRUE | |||
| frictionCoefficients | SFVec2f | inputOutput | 0 0 | [0, Inf) | ||
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
| metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
| minBounceSpeed | SFFloat | inputOutput | 0.1 | [0, Inf) | ||
| slipFactors | SFVec2f | inputOutput | 0 0 | (-Inf, Inf) | ||
| softnessConstantForceMix | SFFloat | inputOutput | 0.0001 | [0, 1] | ||
| softnessErrorCorrection | SFFloat | inputOutput | 0.8 | [0, 1] | ||
| surfaceSpeed | SFVec2f | inputOutput | 0 0 | (-Inf, Inf) |
