instantreality 1.0

Component:
Rendering
Status:
experimental
Structure type:
concrete
Standard:
Avalon

ExternPrimitiveSet

This node uses an external dynamic library to draw and intersect primitives; The lib must at least provide a C style int draw(void) function

Inheritance

Code

XML encoding
<ExternPrimitiveSet url=''
lit='TRUE'
solid='TRUE'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
ExternPrimitiveSet {
	url [""]
	lit TRUE
	solid TRUE
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
MFString url MFString inputOutput cdata url for the dynamic libs
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFBool lit SFBool initializeOnly TRUE specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting.
SFBool solid SFBool initializeOnly TRUE Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side!
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without