GmlNode
GML rendering node, interface _will_ be changed in the future.
Inheritance
Code
XML encoding
<GmlNode optimizationMode='auto' logFeature='' cacheMode='auto' invalidateVolume='FALSE' normalUpdateMode='nice' multiResolutionLevel='1' resolution='1' triggerName='Render' url='' />
Classic encoding
GmlNode {
	optimizationMode ["auto"]
	logFeature [""]
	cacheMode "auto"
	invalidateVolume FALSE
	normalUpdateMode "nice"
	multiResolutionLevel 1
	resolution 1
	triggerName "Render"
	url [""]
}
    Interface
        Filter: X3D only | Avalon only | All
        
            
        
            
    | id | Name | DataType | PartType | Default | ValueType | Description | 
|---|---|---|---|---|---|---|
|  | cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | 
|  | multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | |
|  | normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | 
|  | triggerName | SFString | initializeOnly | Render | Name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot. | |
|  | invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | |
|  | logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | |
|  | metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | |
|  | optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | 
|  | resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | |
|  | url | MFString | inputOutput | url containing the gml script | 
