IndexedPointSet
The IndexedPointSet node specifies a set of 3D points, in the local coordinate system, with associated colours at each point. IndexedPointSet nodes are not lit, not texture-mapped, nor do they participate in collision detection. The size of each point is implementation-dependent.
Inheritance
Code
XML encoding
<IndexedPointSet coordIndex='' lit='FALSE' normalIndex='' colorIndex='' texCoordIndex='' normalPerVertex='TRUE' colorPerVertex='TRUE' ccw='TRUE' creaseAngle='0' solid='TRUE' showNormalLength='0' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
IndexedPointSet { coordIndex [] lit FALSE normalIndex [] colorIndex [] texCoordIndex [] normalPerVertex TRUE colorPerVertex TRUE ccw TRUE creaseAngle 0 solid TRUE showNormalLength 0 resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
ccw | SFBool | initializeOnly | TRUE | ccw = counterclockwise: ordering of vertex coordinates orientation. Hint: "ccw" false can reverse solid (backface culling) and normal-vector orientation. | ||
colorPerVertex | SFBool | initializeOnly | TRUE | Whether Color node is applied per vertex (true) or per polygon (false). | ||
creaseAngle | SFFloat | initializeOnly | 0 | [0, Inf) | "creaseAngle" defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than "creaseAngle", smooth shading is rendered across the shared line segment. Interchange profile hint: only 0 and radians supported. Hint: creaseAngle=0 means render all edges sharply, creaseAngle=3.14 means render all edges smoothly. | |
lit | SFBool | initializeOnly | FALSE | specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
normalPerVertex | SFBool | initializeOnly | TRUE | Whether Normal node is applied per vertex (true) or per polygon (false). | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
attrib | MFNode | inputOutput | VertexAttribute | If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders | ||
color | SFNode | inputOutput | Color | If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | ||
colorIndex | MFInt32 | inputOutput | colorIndex indices provide order in which colors are applied. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons. | |||
coord | SFNode | inputOutput | Coordinate | Coordinate node specifiying the vertices used by the geometry. | ||
coordIndex | MFInt32 | inputOutput | indices specifying which vertices to draw | |||
fogCoord | SFNode | inputOutput | FogCoordinate | If not NULL, it shall contain a FogCoordinate node. | ||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
normal | SFNode | inputOutput | Normal | If not NULL, it shall contain a Normal node whose normals are applied to the vertices or faces of the geometry. | ||
normalIndex | MFInt32 | inputOutput | Interchange profile hint: this field may be ignored. | |||
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
showNormalLength | SFFloat | inputOutput | 0 | [0, Inf) | Length of normals. If zero (default), normals are not shown. | |
texCoord | SFNode | inputOutput | TextureCoordinateBase | If not NULL, it shall contain a TextureCoordinate node. | ||
texCoordIndex | MFInt32 | inputOutput | List of texture-coordinate indices mapping attached texture to corresponding coordinates. Hint: use a tool! |