IndexedTriangleStripSet
IndexedTriangleStripSet is a geometry node that can contain a Color, Coordinate, Normal and TextureCoordinate node. Hint: insert a Shape node before adding geometry or Appearance. You can also substitute a type-matched ProtoInstance for content.
Inheritance
Code
XML encoding
<IndexedTriangleStripSet solid='TRUE' showNormalLength='0' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' creaseAngle='0' ccw='TRUE' colorPerVertex='TRUE' normalPerVertex='TRUE' texCoordIndex='' colorIndex='' lit='TRUE' normalIndex='' index='' />
Classic encoding
IndexedTriangleStripSet { solid TRUE showNormalLength 0 resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] creaseAngle 0 ccw TRUE colorPerVertex TRUE normalPerVertex TRUE texCoordIndex [] colorIndex [] lit TRUE normalIndex [] index [] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
attrib | MFNode | inputOutput | VertexAttribute | If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders | ||
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
ccw | SFBool | initializeOnly | TRUE | ccw = counterclockwise: ordering of vertex coordinates orientation. Hint: "ccw" false can reverse solid (backface culling) and normal-vector orientation. | ||
color | SFNode | inputOutput | Color | If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | ||
colorIndex | MFInt32 | inputOutput | colorIndex indices provide order in which colors are applied. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons. | |||
colorPerVertex | SFBool | initializeOnly | TRUE | Whether Color node is applied per vertex (true) or per polygon (false). | ||
coord | SFNode | inputOutput | Coordinate | Coordinate node specifiying the vertices used by the geometry. | ||
creaseAngle | SFFloat | initializeOnly | 0 | [0, Inf) | "creaseAngle" defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than "creaseAngle", smooth shading is rendered across the shared line segment. Interchange profile hint: only 0 and radians supported. Hint: creaseAngle=0 means render all edges sharply, creaseAngle=3.14 means render all edges smoothly. | |
fogCoord | SFNode | inputOutput | FogCoordinate | If not NULL, it shall contain a FogCoordinate node. | ||
index | MFInt32 | inputOutput | index specifies triangles by connecting Coordinate vertices. | |||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
lit | SFBool | initializeOnly | TRUE | specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
normal | SFNode | inputOutput | Normal | If not NULL, it shall contain a Normal node whose normals are applied to the vertices or faces of the geometry. | ||
normalIndex | MFInt32 | inputOutput | Interchange profile hint: this field may be ignored. | |||
normalPerVertex | SFBool | initializeOnly | TRUE | Whether Normal node is applied per vertex (true) or per polygon (false). | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
showNormalLength | SFFloat | inputOutput | 0 | [0, Inf) | Length of normals. If zero (default), normals are not shown. | |
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
texCoord | SFNode | inputOutput | TextureCoordinateBase | If not NULL, it shall contain a TextureCoordinate node. | ||
texCoordIndex | MFInt32 | inputOutput | List of texture-coordinate indices mapping attached texture to corresponding coordinates. Hint: use a tool! |