instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

MultiDisplayClusterWindow (Standard name: ClusterWindow)

Cluster rendering configuration for multible displays

Inheritance

Code

XML encoding
<MultiDisplayClusterWindow enabled='TRUE'
buffer='2'
fog=''
user=''
environment=''
foreground=''
background=''
autostartDemonPort='35669'
view=''
autostartDemonType='auto'
destination=''
ignoreExtensions=''
visible='TRUE'
logFeature=''
hServers='1'
vServers='1'
balance='FALSE'
showBalancing='FALSE'
maxDepth='999'
servers=''
connectionType='Multicast'
connectionInterface=''
servicePort='8437'
pipe=''
description=''
border='TRUE'
drawToolBar='TRUE'
fullScreen='FALSE'
drawCursor='TRUE'
size='512 512'
position='-1 -1'
sampleFilterMode='auto'
sample='1'
 />
Classic encoding
MultiDisplayClusterWindow {
	enabled TRUE
	buffer 2
	fog [""]
	user [""]
	environment [""]
	foreground [""]
	background [""]
	autostartDemonPort 35669
	view [""]
	autostartDemonType "auto"
	destination ""
	ignoreExtensions [""]
	visible TRUE
	logFeature [""]
	hServers 1
	vServers 1
	balance FALSE
	showBalancing FALSE
	maxDepth 999
	servers [""]
	connectionType "Multicast"
	connectionInterface ""
	servicePort 8437
	pipe ""
	description ""
	border TRUE
	drawToolBar TRUE
	fullScreen FALSE
	drawCursor TRUE
	size 512 512
	position -1 -1
	sampleFilterMode "auto"
	sample 1
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFInt32 autostartDemonPort SFInt32 initializeOnly 35669 Socket port for the server autostart demon
SFString autostartDemonType SFString initializeOnly auto auto; none; direct; zeroConf controls the server start/stop mechanism; 'none' connects the running server; 'direct' uses the demon port; 'zeroConf' uses zeroConf to find the demon; 'auto' does 'the right thing' (TM)
MFString background MFString inputOutput Names of background objects that should be used on this window. If no name is given, the currently bound background is used. If more than one name is given, the first valid backgound is used.
SFBool balance SFBool inputOutput FALSE Do load balancing if true
SFBool border SFBool initializeOnly TRUE Show window decorations like border or title bar
SFInt32 buffer SFInt32 initializeOnly 2 1 (single), 2 (double), 4 (quad)
SFString connectionInterface SFString initializeOnly Network interface to be used for network connections. Enter the IP address of the interface that should be used.
SFString connectionType SFString initializeOnly Multicast Type of connection. Valid values are StreamSock, Multicast and SockPipeline
SFString description SFString inputOutput Description of the window
SFString destination SFString initializeOnly A multicast address that is used to search for servers
SFBool drawCursor SFBool inputOutput TRUE If drawCurser is FALSE, no Cursor is shown
SFBool drawToolBar SFBool inputOutput TRUE If TRUE, the viewer tries to provide a toolbar
SFBool enabled SFBool inputOutput TRUE If enabled is TRUE, then rendering to this window is enabled
MFString environment MFString inputOutput Names of environment objects that should be used on this window. If no name is given, the currently bound background is used. If more than one name is given, the first valid environment is used.
MFString fog MFString inputOutput Names of fog bindable objects that should be used on this window. If no name is given, the currently bound fog is used. If more than one name is given, the first valid fog is used.
MFString foreground MFString inputOutput Names of foreground objecs that should be used on this window. If no name is given, the currently bound foreground is used. If more than one name is given, the first valid foreground is used.
SFBool fullScreen SFBool inputOutput FALSE If fullScreen is TRUE, the output window covers the whole screen.
SFInt32 hServers SFInt32 initializeOnly 1 Number of horizontal servers
MFString ignoreExtensions MFString initializeOnly OpenGL extensions that should be ignored during rendering
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFInt32 maxDepth SFInt32 initializeOnly 999 Value for load balancing to set a depth to which load calculation should be performed. Low value is faster but less precise, high value gives a slow but precise load calculation. The lowest reasonable value is 3.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString pipe SFString initializeOnly On X11 pipe is used to specify the X-Server e.g. :0 or rubens:1.0
SFVec2f position SFVec2f inputOutput -1 -1 Position of the window on the screen. If position is -1 -1, then the position is set by the window manager
SFInt32 sample SFInt32 initializeOnly 1 number of multi-samples for FSAA
SFString sampleFilterMode SFString inputOutput auto auto, nicest, fastest, off defines the filter-method of resolving the color of multisampled pixels; hint: use the sample-field to set the number of samples
MFString servers MFString initializeOnly Names of the rendering servers (usually the hostname)
SFInt32 servicePort SFInt32 initializeOnly 8437 Socket port that is used to search servers by broadcast or multicast
SFBool showBalancing SFBool inputOutput FALSE Show result of balancing (debug)
SFVec2f size SFVec2f inputOutput 512 512 Window size. If fullScreen is true, then window size is ignored
SFString statusMessage SFString inputOnly allows do set some kind of status line
MFString user MFString inputOutput Names of user bindable objects that should be used on this window. If no name is given, the currently bound user is used. If more than one name is given, the first valid user is used.
MFString view MFString inputOutput Names of viewpoint objects that should be used on this window. If no name is given, the currently bound viewpoint is used. If more than one name is given, the first valid viewpoint is used.
MFNode views MFNode inputOutput Viewarea Viewareas that should be drawn in this window. If no Viewarea isgiven, a default Viewarea is generated.
SFBool visible SFBool initializeOnly TRUE Show or hide the window on the screen
SFInt32 vServers SFInt32 initializeOnly 1 Number of vertical servers