instantreality 1.0

Component:
Rendering
Status:
fully implemented
Structure type:
abstract
Standard:
X3D2.0

Normal (alias: Normal3D)

Normal is a set of 3D surface-normal vectors. Normal values are optional perpendicular directions, used per-polygon or per-vertex for lighting and shading. Hint: used by IndexedFaceSet and ElevationGrid.

Inheritance

Code

XML encoding
<Normal normalize='FALSE'
logFeature=''
 />
Classic encoding
Normal {
	normalize FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element