ParticleSet
The ParticleSet is a geometry node used in combination with a ParticleSystem node.
Inheritance
Code
XML encoding
<ParticleSet logFeature='' optimizationMode='auto' cacheMode='auto' normalUpdateMode='nice' multiResolutionLevel='1' invalidateVolume='FALSE' resolution='1' lit='TRUE' textureZ='' index='' size='' drawOrder='Any' mode='ViewDirQuads' />
Classic encoding
ParticleSet { logFeature [""] optimizationMode ["auto"] cacheMode "auto" normalUpdateMode "nice" multiResolutionLevel 1 invalidateVolume FALSE resolution 1 lit TRUE textureZ [] index [] size [] drawOrder "Any" mode "ViewDirQuads" }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
mode | SFString | inputOutput | ViewDirQuads | ViewDirQuads, Points, Lines, Arrows, ViewerArrows, ViewerQuads, Rectangles | "ViewDirQuads" - Draws quads directed to the viewpoint (default). "Points" - Draw points. "Lines" - Draw lines. | |
drawOrder | SFString | inputOutput | Any | Any, BackToFront, FrontToBack | Defines the drawing order for the particles. Possible values: "Any" - The order is undefined. "BackToFront" - Draw from back to front. "FrontToBack" - Draw from front to back. | |
coord | SFNode | inputOutput | Coordinate | Stores a Coordinate node containing the coordinates of the particles. | ||
secCoord | SFNode | inputOutput | Coordinate | Stores a Coordinate node containing the second coordinates of the particles. | ||
color | SFNode | inputOutput | Color | Stores a Color node containing the colors of the particles. | ||
normal | SFNode | inputOutput | Normal | Stores a Normal node containing the normals of the particles. | ||
size | MFVec3f | inputOutput | An MFVec3f field containing the sizes of the particles. | |||
index | MFInt32 | inputOutput | An MFInt32 field containing indices which specifiy the order ofthe vertices in the "coord" field. | |||
textureZ | MFFloat | inputOutput | An MFFloat field containing z-values for the texure of a particle (usedwith 3D textures). | |||
lit | SFBool | initializeOnly | TRUE | Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |