PositionChaser (alias: PositionChaser3D)
Abstract base node for all position-chaser
Inheritance
Code
XML encoding
<PositionChaser duration='1' triggerName='Timer' description='' enabled='TRUE' logFeature='' />
Classic encoding
PositionChaser {
	duration 1
	triggerName "Timer"
	description ""
	enabled TRUE
	logFeature [""]
}
    Interface
        Filter: X3D only | Avalon only | All
        
            
        
            
    | id | Name | DataType | PartType | Default | ValueType | Description | 
|---|---|---|---|---|---|---|
|  | duration | SFTime | initializeOnly | 1 | [0, Inf) | defines the duration time for value chasing | 
|  | triggerName | SFString | initializeOnly | Timer | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | |
|  | triggerSlot | SFTime | inputOnly | slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger. | ||
|  | description | SFString | inputOutput | Text description to comment the sensor task. Can be used in run-time systems to give usefull feedback to the user and developer | ||
|  | enabled | SFBool | inputOutput | TRUE | Enables/disables the sensor node. | |
|  | logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | |
|  | metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | |
|  | isActive | SFBool | outputOnly | FALSE | isActive true/false events are sent when the sensor gets active | 
