QuadStripSet
QuadStripSet is a node that contains a set of colored quad strips, represented by contained Color and Coordinate nodes. Color values or a Material emissiveColor is used to draw lines and points. Hint: use a different color (or "emissiveColor") than the background color. Hint: insert a Shape node before adding geometry or Appearance. You can also substitute a type-matched ProtoInstance for content.
Inheritance
Code
XML encoding
<QuadStripSet stripCount='' lit='TRUE' normalPerVertex='TRUE' colorPerVertex='TRUE' ccw='TRUE' creaseAngle='0' solid='TRUE' showNormalLength='0' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
QuadStripSet { stripCount [] lit TRUE normalPerVertex TRUE colorPerVertex TRUE ccw TRUE creaseAngle 0 solid TRUE showNormalLength 0 resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
stripCount | MFInt32 | initializeOnly | Coordinates are assigned to each strip by taking stripCount[n] vertices from the "coordinate" field. Each value of the "stripCount" array shall be greater than or equal to four. It shall be an error to have a value less than four. | |||
attrib | MFNode | inputOutput | VertexAttribute | If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
ccw | SFBool | initializeOnly | TRUE | ccw = counterclockwise: ordering of vertex coordinates orientation. Hint: "ccw" false can reverse solid (backface culling) and normal-vector orientation. | ||
colorPerVertex | SFBool | initializeOnly | TRUE | Whether Color node is applied per vertex (true) or per polygon (false). | ||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
lit | SFBool | inputOutput | TRUE | Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
normalPerVertex | SFBool | initializeOnly | TRUE | Whether Normal node is applied per vertex (true) or per polygon (false). | ||
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
creaseAngle | SFFloat | initializeOnly | 0 | [0, Inf) | "creaseAngle" defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than "creaseAngle", smooth shading is rendered across the shared line segment. Interchange profile hint: only 0 and radians supported. Hint: creaseAngle=0 means render all edges sharply, creaseAngle=3.14 means render all edges smoothly. | |
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
showNormalLength | SFFloat | inputOutput | 0 | [0, Inf) | Length of normals. If zero (default), normals are not shown. | |
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
color | SFNode | inputOutput | Color | If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | ||
coord | SFNode | inputOutput | Coordinate | Coordinate node specifiying the vertices used by the geometry. | ||
fogCoord | SFNode | inputOutput | FogCoordinate | If not NULL, it shall contain a FogCoordinate node. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
normal | SFNode | inputOutput | Normal | If not NULL, it shall contain a Normal node whose normals are applied to the vertices or faces of the geometry. | ||
texCoord | SFNode | inputOutput | TextureCoordinateBase | If not NULL, it shall contain a TextureCoordinate node. | ||
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without |