RigidObject
Wrapper node for ODE rigid bodies. See www.ode.org for detailed description of the underlying engine.
Inheritance
Code
XML encoding
<RigidObject logFeature='' render='TRUE' showBBox='FALSE' bboxCenter='0 0 0' bboxSize='-1 -1 -1' invert='FALSE' showProxyGeometry='FALSE' translation='0 0 0' scaleOrientation='0 0 1 0' scale='1 1 1' rotation='0 0 1 0' center='0 0 0' finiteRotationMode='FALSE' finiteRotationAxis='0 0 0' density='0.5' gravityMode='TRUE' enable='TRUE' mass='1' rotationVelocity='0 0 0' translationVelocity='0 0 0' />
Classic encoding
RigidObject { logFeature [""] render TRUE showBBox FALSE bboxCenter 0 0 0 bboxSize -1 -1 -1 invert FALSE showProxyGeometry FALSE translation 0 0 0 scaleOrientation 0 0 1 0 scale 1 1 1 rotation 0 0 1 0 center 0 0 0 finiteRotationMode FALSE finiteRotationAxis 0 0 0 density 0.5 gravityMode TRUE enable TRUE mass 1 rotationVelocity 0 0 0 translationVelocity 0 0 0 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
bboxCenter | SFVec3f | initializeOnly | 0 0 0 | Bounding box center: position offset from origin of local coordinate system. | ||
bboxSize | SFVec3f | initializeOnly | -1 -1 -1 | Bounding box size: automatically calculated, can be specified as an optimization or constraint. | ||
mass | SFFloat | initializeOnly | 1 | [0, inf) | Object mass. Influences e.g. collision response. | |
addChildren | MFNode | inputOnly | The addChildren event appends nodes to the children field of a grouping node. Any nodes passed to the addChildren inputOnly field that are already in the children list of the grouping node are ignored | |||
force | SFVec3f | inputOnly | A force applied to the body. This is the preferred wa of changing an objects velocity as it doesnt make the engine instable like setting velocities directly. | |||
removeChildren | MFNode | inputOnly | The removeChildren event removes nodes from the children fieldof the grouping node . Any nodes in the removeChildren event that are not in the children list of the grouping node are ignored | |||
torque | SFVec3f | inputOnly | A torque applied to the body. This is the preferred wa of changing an objects velocity as it doesnt make the engine instable like setting velocities directly. | |||
center | SFVec3f | inputOutput | 0 0 0 | Translation offset from origin of local coordinate system. | ||
children | MFNode | inputOutput | Node | field that contains a list of children nodes | ||
density | SFFloat | inputOutput | 0.5 | [0, inf] | The objects density. Influences e.g. collision response. | |
enable | SFBool | inputOutput | TRUE | flag to enable or disable the object for physical simulation. | ||
finiteRotationAxis | SFVec3f | inputOutput | 0 0 0 | This sets the finite rotation axis for a body. This is axis only has meaning when the finite rotation mode is set. If this axis is zero (0,0,0), full finite rotations are performed on the body. | ||
finiteRotationMode | SFBool | inputOutput | FALSE | This function controls the way a body's orientation is updated at each time step. The mode argument can be: | ||
gravityMode | SFBool | inputOutput | TRUE | Sets whether the body is influenced by gravity. | ||
invert | SFBool | inputOutput | FALSE | inverts matrix if true | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
render | SFBool | inputOutput | TRUE | Flag to control the visibility of the node or subtree | ||
rotation | SFRotation | inputOutput | 0 0 1 0 | Orientation of children relative to local coordinate system. | ||
rotationVelocity | SFVec3f | inputOutput | 0 0 0 | The current angular velocity. Setting this during simulation can lead to instability of the physics engine. | ||
scale | SFVec3f | inputOutput | 1 1 1 | Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation. | ||
scaleOrientation | SFRotation | inputOutput | 0 0 1 0 | Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations). | ||
showBBox | SFBool | inputOutput | FALSE | Show Bounding Box of Subtree. | ||
showProxyGeometry | SFBool | inputOutput | FALSE | show cartesian coordinate system | ||
translation | SFVec3f | inputOutput | 0 0 0 | Position of children relative to local coordinate system. | ||
translationVelocity | SFVec3f | inputOutput | 0 0 0 | The current velocity vector. Setting this during simulation can lead to instability of the physics engine. | ||
matrix_changed | SFMatrix4f | outputOnly | The matrix that defines the nodes transformation after an update. |