SimulationSystem
The parent of all simulator nodes; does the time handling. Note: children nodes only do the simulation but not the rendering, therfore the output has to be routed to specialized rendering nodes like eg the ParticleSet.
Inheritance
Code
XML encoding
<SimulationSystem time='0' speed='1' minStepsPerFrame='-1' maxStepsPerFrame='-1' maxStepTime='-1' localCoordSystem='TRUE' enabled='TRUE' logFeature='' />
Classic encoding
SimulationSystem { time 0 speed 1 minStepsPerFrame -1 maxStepsPerFrame -1 maxStepTime -1 localCoordSystem TRUE enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
enabled | SFBool | inputOutput | TRUE | Flag to enable/disable the node behaviour | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |