instantreality 1.0

Component:
Simulator
Status:
fully implemented
Structure type:
abstract
Standard:
Avalon

SimulationSystem

The parent of all simulator nodes; does the time handling. Note: children nodes only do the simulation but not the rendering, therfore the output has to be routed to specialized rendering nodes like eg the ParticleSet.

Inheritance

Code

XML encoding
<SimulationSystem time='0'
speed='1'
minStepsPerFrame='-1'
maxStepsPerFrame='-1'
maxStepTime='-1'
localCoordSystem='TRUE'
enabled='TRUE'
logFeature=''
 />
Classic encoding
SimulationSystem {
	time 0
	speed 1
	minStepsPerFrame -1
	maxStepsPerFrame -1
	maxStepTime -1
	localCoordSystem TRUE
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool enabled SFBool inputOutput TRUE Flag to enable/disable the node behaviour
SFBool localCoordSystem SFBool inputOutput TRUE evaluate calculations (e.g. gravitation) in local or global coordinate frame
SFFloat speed SFFloat inputOutput 1 Scaling factor for simulation speed.
SFInt32 maxStepsPerFrame SFInt32 inputOutput -1 maximum value for iteration steps per frame
SFInt32 minStepsPerFrame SFInt32 inputOutput -1 minimum value for iteration steps per frame
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFTime maxStepTime SFTime inputOutput -1 upper bound for dT (useful for preventing simulation from blowing off if frame rate is too low)
SFTime time SFTime inputOutput 0 Externally triggered time (internally used for dT).