SimulationSystem
The parent of all simulator nodes; does the time handling. Note: children nodes only do the simulation but not the rendering, therfore the output has to be routed to specialized rendering nodes like eg the ParticleSet.
Inheritance
Code
XML encoding
<SimulationSystem time='0' speed='1' minStepsPerFrame='-1' maxStepsPerFrame='-1' maxStepTime='-1' localCoordSystem='TRUE' enabled='TRUE' logFeature='' />
Classic encoding
SimulationSystem { time 0 speed 1 minStepsPerFrame -1 maxStepsPerFrame -1 maxStepTime -1 localCoordSystem TRUE enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
enabled | SFBool | inputOutput | TRUE | Flag to enable/disable the node behaviour | ||
localCoordSystem | SFBool | inputOutput | TRUE | evaluate calculations (e.g. gravitation) in local or global coordinate frame | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
maxStepsPerFrame | SFInt32 | inputOutput | -1 | maximum value for iteration steps per frame | ||
maxStepTime | SFTime | inputOutput | -1 | upper bound for dT (useful for preventing simulation from blowing off if frame rate is too low) | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
minStepsPerFrame | SFInt32 | inputOutput | -1 | minimum value for iteration steps per frame | ||
speed | SFFloat | inputOutput | 1 | Scaling factor for simulation speed. | ||
time | SFTime | inputOutput | 0 | Externally triggered time (internally used for dT). |