SliceSet
This node is a dynamic geometry which creates polygons which slice the bbox according to the current camera position and field settings. The size and bounding box in the local coordinate system is defined by the size field. The slice-distance and therefore the number of slices is controlled by the sliceDistance value. Every is slice/polygon is clipped by the bbox-sides and defined by 3-6 vertices. Every vertices gets a 3d-texture coordinate which defines a normalized position [0-1] inside of the bbox-cube. The node can be used for direct vorlume rendering or local fog effects.
Inheritance
Code
XML encoding
<SliceSet sliceDistance='1' size='1 1 1' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
SliceSet { sliceDistance 1 size 1 1 1 resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
size | SFVec3f | inputOutput | 1 1 1 | Defines the bounding box in the local coordinate system | ||
sliceDistance | SFFloat | inputOutput | 1 | The distance between eche slice and therefore the slice-number |