TriangleStripSet
TriangleStripSet is a geometry node that can contain a Color, Coordinate, Normal and TextureCoordinate node. Hint: insert a Shape node before adding geometry or Appearance. You can also substitute a type-matched ProtoInstance for content.
Inheritance
Code
XML encoding
<TriangleStripSet cacheMode='auto' invalidateVolume='FALSE' normalUpdateMode='nice' multiResolutionLevel='1' resolution='1' showNormalLength='0' solid='TRUE' creaseAngle='0' ccw='TRUE' colorPerVertex='TRUE' normalPerVertex='TRUE' lit='TRUE' stripCount='' logFeature='' optimizationMode='auto' />
Classic encoding
TriangleStripSet { cacheMode "auto" invalidateVolume FALSE normalUpdateMode "nice" multiResolutionLevel 1 resolution 1 showNormalLength 0 solid TRUE creaseAngle 0 ccw TRUE colorPerVertex TRUE normalPerVertex TRUE lit TRUE stripCount [] logFeature [""] optimizationMode ["auto"] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
stripCount | MFInt32 | inputOutput | "stripCount" array provides the number of vertices in each strip. | |||
coord | SFNode | inputOutput | Coordinate | Coordinate node specifiying the vertices used by the geometry. | ||
normal | SFNode | inputOutput | Normal | If not NULL, it shall contain a Normal node whose normals are applied to the vertices or faces of the geometry. | ||
color | SFNode | inputOutput | Color | If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | ||
texCoord | SFNode | inputOutput | TextureCoordinateBase | If not NULL, it shall contain a TextureCoordinate node. | ||
fogCoord | SFNode | inputOutput | FogCoordinate | If not NULL, it shall contain a FogCoordinate node. | ||
attrib | MFNode | inputOutput | VertexAttribute | If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders | ||
normalPerVertex | SFBool | initializeOnly | TRUE | Whether Normal node is applied per vertex (true) or per polygon (false). | ||
colorPerVertex | SFBool | initializeOnly | TRUE | Whether Color node is applied per vertex (true) or per polygon (false). | ||
ccw | SFBool | initializeOnly | TRUE | ccw = counterclockwise: ordering of vertex coordinates orientation. Hint: "ccw" false can reverse solid (backface culling) and normal-vector orientation. | ||
creaseAngle | SFFloat | initializeOnly | 0 | [0, Inf) | "creaseAngle" defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than "creaseAngle", smooth shading is rendered across the shared line segment. Interchange profile hint: only 0 and radians supported. Hint: creaseAngle=0 means render all edges sharply, creaseAngle=3.14 means render all edges smoothly. | |
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |