C# |
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public abstract void Set1Value ( int index, float[] value ) |
C# |
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Vrml.EAI.Node textureCoordinate = ...; Vrml.EAI.Field.EventInMFVec2f set_point = (Vrml.EAI.Field.EventInMFVec2f)textureCoordinate.GetEventIn("set_point"); float[] v = new float[] { 0.0f, 0.0f }; set_point.Set1Value(0, v); |