C# |
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Vrml.EAI.Node coordinateInterpolator = ...; Vrml.EAI.Field.EventOutMFFloat key_changed = (Vrml.EAI.Field.EventOutMFFloat)coordinateInterpolator.GetEventOut("key_changed"); float[] f = key_changed.GetValue(); for (int i = 0; i < f.Length; ++i) System.Console.WriteLine(f[i]); |